Ground upon the same Hit and Run tactics as the Commandos Luftwaffe's direct buffs come from it's mobility, able to switch sides rapidly and exploit the weak sides of the map. Armed with many Gadgets that the Panzer elite are know for these are the ideal Glass cannons of infantry.
- Probably one of the most mobile doctrines.
- Can harass nonstop and rack up a high KDR
- Fairly cheap powerful Luftwaffe
- Has alot of options
- Can be countered somewhat
- Doesn't like Snipers
- Can be expensive Munitions wise
- AT is generally frail.
|Fallshirmjäger Operations||Fortress Europe||Heroes of Monte Cassino||Crete Veterans|
|Medkits -50% slow duration, -50% cooldown
Falls -50% sprint cooldown
|Falls Pak 36 gains sprint ability, treadbreak -50% cooldownLuft expanded build Que, may cloak in L/H cover||Wirbelwind +25% speed, gains mobile lockdownfg42 gives covering fire, +5 hp||-15s drop times, Falls reduced covering/supp fire penalties Wirbel lockdown gains debuff aura|
|Mobile Mechanics||Highway 69||Mobile Supression||Kampfgruppe South|
|All vehicles can purchase broken down repair kits
All vehicles can move while repairing 75%
+75% moving acc TB's acc penalty from sprint removed
|Supression/covering fire -50% cooldown, Scout car mobile lockdown
FG42/LMG34/G43 +33% damage to suppressed targets
|Player +6 pop
+160 Player munitions
|Ketten/scwimm can cloak*
IHT/Hotchkai/AC's +2.5m sight/+7.5m detection Scout Cars/Vampire +15m sight/detection in lockdown
|Vampire HT conveys map-wide aura: All enemy units cap 25% slower, gain map wide flare ability(does not stack)||Hotch/IHT/Scout cars/AC + 20% speed
50mm/Marder/LATHT +20% accel/decel, Marder Lockdown Toggle -75% cooldown
|All vehicles -15% received accuracy while moving.
All vehicles (barring IHT) reduced damage from small arms Units in IHTs -25% cooldown