The Infantry Doctrine for Wehrmacht. Lacking the versatility of the Allied doctrines but no less Fearsome.Oberkomando Excels in holding the line and crawling up the field With it's defensive officer astride it's Godlike 4Man Oaks leaf no infantry can endure the axis units 1v1.
- Oaks Leaf are the toughest infantry in the game
- Defensive officer Boost the effectiveness of infantry
- Almost impossible to remove when dug in
- Great 1v1 powers of the axis
- Not Very versatile
- Oaks are expensive
- No mobility
- Can get hard countered.
|Preregistered Artillery||Booming Voice||Oberkommando West||Hammer of the Wehrmacht|
|le I.G.18 +30 m range. Fire HEAT shells, gains smoke barrage
Flak 88 gains artillery barrage
|Officer Aura +10m range, -25% recharge 4-leaf KCH gain zeal Aura||Units -25% call in timers Support weapons+5m sight/detection||For the Fatherland now effects units in any territory Units with mp44 have steady aim ability|
|Unbreakable||Cover & Evasion||Assault Training||Advanced Crew Training|
|Bunkers +25% HPProvide aura,-20% rec.damage to inf(20m)||Pios, Volks, Grens, Oakleaves, Officer, le I.G.18, cloak in H cover*.
Pak40/Pak 38 gain cloak/mobile cloak.
|Pios/Volks+1 manPioneers and Volks -10% rec.acc.
|Support weapon crews gain heroic armour gun hp +25%Flak88 Reload modifiers set to 1|
|Ammunition Stockpile||Veterans of the long war||Hitlers Buzzsaw||Ostfront Vets|
|Volk and Gren nades, Bundled nade, Gnade Assault +1 useBunkers provide -20% cooldown aura(20m)||Grenadiers Gain Elite Armor||lmg.42 burst RoF set to 20 rounds/second.
H.M.G.42 incrimental accuracy set to 1.2, full acc vs smoke
|Volks, Pios, M.G.42, -10% rec. accuracy in L/H/G/T cover.
Pios/volks/support weapons +5/+5/+10 hp per man