The Royal Commandos Edit
The commandos Promise a exciting play style for aggressive players, and a unique experience. Based around the Idea of a "Hit and Run" strategy the commandos do exactly that. With their increase smoke duration and faster Light vehicles and versatile elite infantry. No one is safe from the Red devils
- Able to Hit hard and get out with little losses.
- Good for scouting the battlefield
- Great at finding weak units and finishing them
- Only Common Wealth Sniper
- Can Be countered if not played well
- Requires alot of patience
- Very unique playstyle
- Expensive Commandos
|Officer Conditioning||The Bridge At Arnhem||The Para's||Operation Market Garden|
|C. Officer default aura now grants:
Acc. 1.2, Cooldown 0.8, .
|Demo charge AOE +1 useGrenades +1 use.
Cannister shot +1 use
Commandos gain sabotage
|Commandos +15% acc., -20% cooldown. in enemy territory Commando's +5hp||Commando Gliders +100 HP, -75% call-in timer., gain sprint aura
Commando Smoke -180s recharge.
|Mobile Operations||Raid Operations||Ambush Operations||Speed Trials|
|Commando LT gains flares Commando LT heroic charge reduced cooldown-60s||Infantry:Sprint for 7.5 s after exiting a Bren Carrier.Bren Carrier, C. Jeep + .5 speed in neutral and enemy territory||Purchasable recharge repair kits on Bren gun carriers(not MMG)
Commando Smoke +2s duration
|The Cromwell, CCT, Firefly, Staghound, Stuart, (all types), 35%accel/decel
Firefly +20% speed
|Recon Forces||Motorized Infantry||Assault Formations||Eyes & Ears|
|sight all infantry +10 sight, Commandos +5 sight ( no support weapons)||All Infantry and Officers +15% accuracy when garrisoned inside Bren Carriers Bren Carriers gain modified Overdrive (5 s/60 s||BREN LMGs:Grant modified Steady Aim:unit walks, +50% moving accuracy, can now fire Brens on the move||CCT,C.Jeep,brencarrier +10m detectionRadio Triangulation +2uses|